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Rimworld guide kill zone
Rimworld guide kill zone












rimworld guide kill zone

Centipedes are easy with survival rifles, either by kiting or shooting from - absolutely wall off routes you don't want things coming in, but make some rock doors for yourself there so you can move about freely. You can surprise them around a corner with several melee masters too. Sometimes you can use killzones though.ĭon't go after even one scyther with fewer than three pawns with surival rifle range weapons, helments and some form of torso armor. The longer they take to get to you, the more you shoot them. Killzones should always be built around terrain that slows movement if possible. Always good to have shotguns or a mini-gunner behind your melee line though. I can usually break early pirate raids with just that, which gives me more guns and maybe a bad personal shield. If you get outranged by a sniper, retreat so he chases, then go back to original cover.

rimworld guide kill zone

Survival rifle has a range of 37, half again as far as any bow, so that's the minimum where your killzone should start compared to your defensive position if that's the weapon you've got. If they sit behind a wall and ping at raiders as they come in, it works pretty well.Īlways utilize the extra range whatever weapons you have give you in comparison to the enemy. Usually start with one pawn with a decent melee skill to hold chokepoints. I have literally invested in deadfall traps once, and I wasn't impressed.īut I nearly always start the game with a survival rifle, a pistol, and two pawns who can actually hit targets (EDB Prepare Carefully mod). And for some reason the AI likes to try and burn them down, which gets rid of the corpses and also saves them from targeting more important stuff, like my solar panels. The Raiders for some reason prefer to take the hallway instead of beating down the door.Īt the end of that hallway is my graveyard with all my sarcophagus lined up to act like pseudo sandbags. I generally extend the hallway out far enough that enemies do not have any walls to hide behind.

rimworld guide kill zone

Then I make a 1 tile long hall way and line the whole thing with steel deadfall traps. I usually make a double door entrance through my wall which is 2-3 tiles thick. I used to do a zig zag but enemies would miss half the traps so it was a waste of resources Your people will walk over the stockpile because they're scared of the traps, but enemies will all run over the traps to avoid slowing down for the stockpile. Make one side of it a dumping stockpile for rocks and the other side steel traps. Originally posted by dwobwinkle:I'm not an expert, but one thing for sure is good trap placement.














Rimworld guide kill zone